ProceduralForestLandscape
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Description
Key Idea:Create a scalable optimized and good-looking forest for PC/Console/Mobile games with a clear file structure for subsequent updates, upgrades and integration into ready-made development pipelines. Also, use modern optimization methods, such as low-poly modeling, texture map consolidation, LODs, shader simplification, and so on.Give the developer the opportunity to both generate the landscape automatically and create it manually using modules.Implementation:It was possible to implement content on the stage in one small step:Assign AutoLandscape material instance to any landscape in a scene.The material will automatically determine the topology of the ground, paint the geometry with the desired textures (ground with puddles, dirt and cliffs) and generate a foliage (4 type of trees 16 types of grass) and props (4 types of rocks and 4 types of trunks).Alternatively, the developer can manually make the required terrain using standard tools such as Landscape Layers.All models are low-poly.Material pipeline is ORM MetalRough and two-sided masked materials with opacity mask.
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